Global enterprise videoconferencing market to reach $3.2 billion in 2012

by CXOtoday Staff    Mar 15, 2012

Total enterprise videoconferencing and telepresence revenue grew 20.6 percent in 2011, according to IDC.

The worldwide enterprise videoconferencing market is expected to grow to almost $3.2 billion in total revenue for 2012, with a slightly lower, but still healthy year-over-year growth rate of 18.7 percent according to the International Data Corporation (IDC) Worldwide Enterprise Videoconferencing and Telepresence 2012-2016 forecast.

The video market grew to approximately $2.7 billion in revenue in 2011, and the total worldwide enterprise videoconferencing revenue managed a healthy 20.6 percent year-over-year growth rate in 2011, revealed the findings.

“Growth in worldwide enterprise videoconferencing and telepresence in 2011 was spurred on by well-defined video use cases across a variety of vertical market business segments, as well as the continuing decrease of cultural barriers to video acceptance within organizations,” said Rich Costello, Senior Research Analyst, Enterprise Communications Infrastructure, at IDC.

IDC expects to see increasing integrations of video and telepresence with unified communications and collaboration (UC&C) applications driving the market during the forecast period.

As per the study, the total worldwide enterprise video infrastructure equipment market saw year-over-year revenue growth of 22.4 percent in 2011, to $716 million in total revenue. The video infrastructure equipment market includes revenue from MCUs, gateways, video network servers and appliances, and other related video network equipment.

Worldwide immersive telepresence revenue, which is the high-cost, high-end HD segment of the enterprise video and telepresence spectrum, came in at just over $315 million in 2011, a 22 percent decrease in growth over 2010. IDC sees this as further evidence of an increasing trend of video pushing down market in the enterprise to a growing segment of smaller workgroup, desktop, and mobile collaboration users.