CXO Bytes

Metaverse to reshape education and industries


A distance problem being one of the oldest reasons, which is the tendency for people to favour things that are close to them in both time and space. This can result in unconscious discrimination in the workplace because managers who are oblivious of the phenomenon are more likely to show favouritism toward staff members who share their office.


This situation is supported by data from the Office for National Statistics. It shows that from 2012 to 2017, people who worked primarily from home had a lower chance of promotion and benefited less from training than their office-based counterparts. It was 38% less likely for home workers to receive a bonus between 2013 and 2020.


We are entering the metaverse, and it won’t be long before it becomes as necessary to our daily lives as YouTube, Twitter, Facebook (Meta), etc. Since Facebook changed its name to Meta, there have been numerous discussions about the metaverse and it has become a popular topic.

To enhance the learning experience, instructors must be ready to adopt new technologies as technology enters a new era and creates amazing immersive worlds.

Implementing interactive virtual innovations like AR, VR, and MR has enormous potential and has the potential to completely change how we teach and learn.


The broadcasting, the subway, the smartphone, the car, the aeroplane, the internet, and other technological advancements brought predictions of the extreme physical location and the demise of cities. Such predictions have been disproven repeatedly and consistently now. While the pandemic has altered where and how people work, the upward trend in talent, innovation, and economic activity toward a smaller number of larger rising locations has consistently shown to be enduring. Cities are here to stay.


It is frequently said that difficulties can present opportunities. This holds in the metaverse, where several difficulties present both consumers and businesses with enormous opportunities.

Some consider it to be an embodied or revised version of the internet, while others see it as a spectacular new, highly interactive experience that will go beyond our current two-dimensional encounter of browsing, viewing, working, socialising, and interacting with others.


To be more specific, the metaverse is primarily a user experience created by tools and gadgets like virtual reality (VR), augmented reality (AR), and haptic gears that can sense users’ body movement and also response to the experience. The runtime environments that allow for the creation of such experiences also influence the metaverse.

One other way that metaverse may promise to completely change the way we interact in workplace is by using much broader and deeper technologies for online communication and virtual collaboration through Metaverse

Again, a significant advancement, but not a substitute for the requirement that people physically assemble. The fact that top metaverse industries are not only maintaining but also growing their physicality in major cities, even though they develop and advance their technologies for remote work, is a significant signal in this regard. Silicon Valley continues to be home to Meta and Google, and the Bay Area is where most metaverse technology start-ups are based. Google has significantly increased its presence in New York City and is currently developing a sizable new urban campus in downtown San Jose. Manhattan’s Meta is also growing.

(The author is Mr. Harsh Suresh Bharwani, CEO and MD of Jetking Infotrain and the views expressed in this article are his own)

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