iXR Labs transforming the Lab experience in Higher education with Virtual Reality
CXOToday has engaged in an exclusive interview with Mr. Nihar Sripad Madkaiker, Co-Founder & VP – Product and Strategic Alliances, iXR Labs
Q1. How has iXR labs leveraged the use of VR as an emerging technology in the education industry?
iXR Labs has been at the forefront of leveraging Virtual Reality (VR) as an emerging technology in the education industry. We believe that VR has the potential to transform the way students learn and experience education, and we have been working towards realising this potential.
Through our VR solutions, we have been able to provide students with immersive and interactive learning experiences that enable them to engage with digital content in a way that is not possible with traditional teaching methods. We have created a range of VR modules that cover a variety of subjects and topics, including civil, mechanical, electrical engineering curriculum.
Our VR solutions have been designed to cater to diﬀerent learning styles and needs. For example, our industrial tour modules allow students to visualise and experiment with complex concepts in a safe and controlled environment, while the machinery modules allow them to understand the structure and working of the heavy machines and its parts separately.
Additionally, we have been working towards making VR technology more accessible and aﬀordable to educational institutions, making it possible for even colleges in rural areas to benefit from this technology.
Q2. What is your viewpoint on the current state of the VR industry in education, including its potential for growth and impact on the future of learning?
The current state of the VR industry in education is still in its early stages, but we see a tremendous potential for growth and impact in the future. The recent pandemic has accelerated the adoption of online learning, especially VR technology. VR technology can provide a more immersive and interactive experience compared to traditional online learning methods.
VR technology can enable students to experience and interact with digital content in a way that is not possible with traditional teaching methods. It provides a more engaging and memorable learning experience, leading to improved learning outcomes.
We have already seen some early success stories of VR technology in education. For example, medical schools have started using VR technology to simulate surgical procedures, allowing students to gain valuable experience in a safe and controlled environment before working on real patients.
Moreover, VR technology can provide access to education for individuals who may not have had the opportunity otherwise. For example, students in remote areas or those with disabilities that limit their mobility can use VR technology to access educational resources and experiences that were previously unavailable to them.
However, there are still challenges (Like cost of the equipment, limited content) that need to be addressed to fully realise the potential of VR technology in education. Despite these challenges, the potential benefits of VR technology in education are vast. As the technology continues to develop and become more aﬀordable, we can expect to see more widespread adoption and integration into the education system.
Q3. What motivated you to start iXR Labs, and how do you envision the company’s role in shaping the future of education?
The motivation behind starting iXR Labs was rooted in our observation of the use of immersive technologies in industries for employee training. We saw the immense potential of VR technology in enhancing the learning experience and improving learning outcomes. However, we noticed that this technology was not being widely utilised in the education sector, particularly in universities.
We envisioned iXR Labs as an opportunity to bridge this gap and introduce VR technology to universities and professional colleges. We wanted to oﬀer innovative and eﬀective solutions that integrate with the conventional education system to address this issue. Our goal is to help educators create a more engaging and memorable learning experience for students using VR technology.
At iXR Labs, we see our role in shaping the future of education as a pioneer in introducing immersive technologies to the conventional education system. Our vision is to provide students with the tools and resources to experience and interact with digital content in a way that is not possible with traditional teaching methods.
We believe that the integration of VR technology into the education system can help address some of the challenges faced by traditional teaching methods, such as disengagement and lack of retention. By oﬀering students an immersive and interactive learning experience, we hope to improve learning outcomes and prepare them for the workforce of the future.
Q4. What are some key challenges and opportunities that the VR industry must address to better serve the needs of educators and students?
Though VR is considered to be a valuable tool for education, there are still some key challenges that need to be addressed in order to better serve the needs of educators and students. Some of these challenges include:
- Cost: The cost of VR equipment and software is still relatively high, making it diﬃcult for some educational institutions to adopt it. As the technology becomes more widespread and production costs decrease, we can expect to see more aﬀordable options becoming
- Implementation: Integrating VR technology into the curriculum requires significant planning and resources. Educational institutions need to invest in training and support for teachers to eﬀectively incorporate VR technology into their teaching
- Content Creation: Creating VR educational content requires a diﬀerent skill set than traditional content creation. Educators need to be trained in creating engaging and eﬀective VR
- Accessibility: While VR technology has the potential to provide access to education for individuals who may not have had the opportunity otherwise, there are still accessibility challenges to be addressed, such as making sure VR experiences are accessible to individuals with disabilities.
In addition to these challenges, there are also some key opportunities for the VR industry to better serve the needs of educators and students. These opportunities include:
- Personalization: VR technology allows for personalised learning experiences that can cater to individual learning styles and needs. This can help improve learning outcomes and engagement.
- Collaboration: VR technology can facilitate collaboration and teamwork by allowing students to work together in a virtual
- Simulation: VR technology can be used to create realistic simulations of real-world scenarios, providing students with hands-on experience in a safe and controlled environment.
- Flexibility: VR technology can provide students with more flexible learning opportunities, such as remote access to educational resources and